Interaktions-Paradigmen (allgemein): Unterschied zwischen den Versionen

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(Die Seite wurde neu angelegt: „=Instructing= "...where users issue instructions to a system. This can be done in a number of ways, including: typing in commands, selecting options from menus…“)
 
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=Instructing=
 
=Instructing=
"...where users issue instructions to a system. This can be done in a number of ways, including: typing in commands, selecting options from menus in a windows environment or on a multitouch options from menus in a windows environment or on a multitouch screen, speaking aloud commands, gesturing, pressing buttons, or using a combination of function keys."
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"...where users issue instructions to a system. This can be done in a number of ways, including: typing in commands, selecting options from menus in a windows environment or on a multitouch options from menus in a windows environment or on a multitouch screen, speaking aloud commands, gesturing, pressing buttons, or using a combination of function keys." (Rogers et al. 2015. Interaction Design)
 
=Conversing=
 
=Conversing=
“...where users have a dialog with a system. Users can speak via an interface or type in questions to which the system replies via text or speech output”
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“...where users have a dialog with a system. Users can speak via an interface or type in questions to which the system replies via text or speech output”. (Rogers et al. 2015. Interaction Design)
 
'=Manipulating=
 
'=Manipulating=
"... where users interact with objects in a virtual or physical space by manipulating them (e.g. opening, holding, closing, placing). Users can hone their familiar knowledge of how to interact with objects."
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"... where users interact with objects in a virtual or physical space by manipulating them (e.g. opening, holding, closing, placing). Users can hone their familiar knowledge of how to interact with objects." (Rogers et al. 2015. Interaction Design)
 
=Exploring=
 
=Exploring=
"... where users move through a virtual environment or a physical space. Virtual environments include 3D worlds, and augmented and virtual reality systems. They enable users to hone their familiar knowledge of physically moving around. Physical spaces that use sensor-based technologies include smart rooms and ambient environments, also enabling people to capitalize on familiarity."
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"... where users move through a virtual environment or a physical space. Virtual environments include 3D worlds, and augmented and virtual reality systems. They enable users to hone their familiar knowledge of physically moving around. Physical spaces that use sensor-based technologies include smart rooms and ambient environments, also enabling people to capitalize on familiarity." (Rogers et al. 2015. Interaction Design)

Version vom 15. Januar 2021, 10:22 Uhr

Instructing

"...where users issue instructions to a system. This can be done in a number of ways, including: typing in commands, selecting options from menus in a windows environment or on a multitouch options from menus in a windows environment or on a multitouch screen, speaking aloud commands, gesturing, pressing buttons, or using a combination of function keys." (Rogers et al. 2015. Interaction Design)

Conversing

“...where users have a dialog with a system. Users can speak via an interface or type in questions to which the system replies via text or speech output”. (Rogers et al. 2015. Interaction Design) '=Manipulating= "... where users interact with objects in a virtual or physical space by manipulating them (e.g. opening, holding, closing, placing). Users can hone their familiar knowledge of how to interact with objects." (Rogers et al. 2015. Interaction Design)

Exploring

"... where users move through a virtual environment or a physical space. Virtual environments include 3D worlds, and augmented and virtual reality systems. They enable users to hone their familiar knowledge of physically moving around. Physical spaces that use sensor-based technologies include smart rooms and ambient environments, also enabling people to capitalize on familiarity." (Rogers et al. 2015. Interaction Design)