Curriculum Vitae

Human-Computer Interaction Researcher and Interaction Designer

last update: 11 February 2019

 

 

Education

 

11/2014 - 

(work in progress)                                            

        
Habilitation in the field of Computer Science
Vienna University of Technology
05/2010 - 11/2014  
Doctoral programme in Computer Science (Human-Computer Interaction). Graduation 18 November 2014
Vienna University of Technology
 
10/2008 - 02/2011            
Master's programme Medical Informatics. Graduation with distinction (1st February 2011)
Thesis title: Linking Physical and Digital Objects - An Exploration of different Labeling Techniques. 
Vienna University of Technology
 
03/2008 - 11/2009  
Master's programme Computer Science Management. Graduation with distinction (3rd November 2009)
Thesis title: Electromyographic Human Startle Experiments: Toolbox Implementation and Software Education.
Vienna University of Technology
 
10/2006 - 12/2015  
Diploma programme Psychology
Completion of the first study section in December 2015 (passed first study exam - "1.Diplomprüfung")
 
10/2004 - 02/2008         
Bachelor's programme Medical Informatics
Bachelor of Science in Computer Science and Medicine (5th March 2008).
Vienna University of Technology, Medical University of Vienna and University of Vienna (joint programme)
 

 

Professional Work Experience

since 01/2019
 
Professor for Interaction Design
New Design University St. Pölten
10/2014 - 02/2019
 
Post Research Assistant (Universitätsassistent)
Institute for Design and Assessment of Technology
Vienna University of Technology   
05/2010 - 09/2014
 
Predoc Research Assistant (Universitätsassistent)
Institute for Design and Assessment of Technology
Vienna University of Technology
04/2008 - 04/2010            
Software Engineering
Brain Research Lab
Faculty of Psychology, University of Vienna

 

Project Experiences

I was involved in writing up a number of project proposals for funding, both on a national and on the European level. I contributed research to various projects:

  • 2019 "Audicom" Netidee Project (Responsibility: project lead, user research, dissemination)
  • 2018 Jan-Mar "WayKey" FFG Project (Responsibility: prototyping)
  • 2018 Apr-Sept "iToilet" EU Project under the AAL Joint Programme (Responsibility: user research, dissemniation)
  • 2017 "Schaukasten" Project (Responsibility: user research, conceptual design, prototyping, dissemination)
  • 2016 Oct-Dec "Outside the Box" FWF Project (Responsibility: prototyping, user research)
  • 2015-2017 "Give and Take" EU Project under the AAL Joint Programme (Responsibility: user research)
  • 2011-2013 "Stimulate" EU Project under the AAL Joint Programme (Responsibility: prototyping, explorative design)
  • 2011-2013 "Handcam" (a.k.a. Flexglove) project, funded by UNIQA (Responsibility: project lead, prototyping, dissemination)

 

Teaching Experience

Currently, I have taught 28 courses on Interaction Design and related topics.

I was also involved in the supervision and co-supervision of a number of Bachelor, Master, and Phd students.

--> Overview

 

Peer-reviewed Publications

Journal Papers

  • Güldenpfennig, F., Ganhör, R., & Fitzpatrick, G. (2015). Will it catch their attention? Evaluating situated and peripheral displays in a personal context". In Interaction Design and Architecture(s) Journal. PDF.
  • Sailer, U.,  Güldenpfennig, F., & Eggert, T. (2015). Saccade-related potentials during eye-hand coordination: Effects of hand movements on saccade preparation. Accepted for Motor Control
  • Güldenpfennig, F., Nunes, F., Ganglbauer, E., & Fitzpatrick, G. (2015). Making Space to Engage: An Open-Ended Exploration of Technology Design with Older Adults. Accepted for International Journal of Mobile Human Computer Interaction (IJMHCI). PDF.
  • Güldenpfennig, F., Reitberger, W., Ganglbauer, E., & Fitzpatrick, G. (2014). Duography in The Classroom: Creative Engagement with Two-sided Mobile Phone Photography. International Journal of Mobile Human Computer Interaction (IJMHCI) 6, 3 (2014), 51-67. PDF. Blog.
  • Güldenpfennig, F., & Fitzpatrick, G. (2014). Personal Digital Archives on Mobile Phones with MEO. Pers Ubiquit Comput 19, 2 (2015), 445-461. PDF. Blog.
  • Reitberger, W., Güldenpfennig, F., Ganglbauer, E., & Fitzpatrick, G. (2014). Interaction Beyond the Desktop für Reflektion und Persuasion.
    Informatik Spektrum 37, 5 (2014), 435-439. Springer.

 

Conference Papers

  • Urbanek, M., & Güldenpfennig, F. (2019). Celebrating 20 Years of Computer-based Audio Gaming. In Proc Audio Mostly 2019, ACM. PDF.
  • Urbanek, M., Habiger, M., & Güldenpfennig, F. (2019). Creating Audio Games Online with a Browser-Based Editor. In Proc Audio Mostly 2019, ACM. PDF.
  • Urbanek, M., & Güldenpfennig, F. (2019). Unpacking the Audio Game Experience: Lessons Learned from Game Veterans. In Proc Annual Symposium on Computer-Human Interaction in Play (CHI PLAY'19), ACM. PDF.
  • Urbanek, M., Habiger, M., & Güldenpfennig, F. (2019). Drag 'n' Hear: Creating, Playing, and Understanding Audio Games Online. In Proc Annual Symposium on Computer-Human Interaction in Play (CHI PLAY'19), ACM. PDF.
  • Mayer,P., Güldenpfennig, F., & Panek, P. (2019). Towards Smart Adaptive Care Toilets. In Studies in health technology and informatics, 260, pp. 9-16.
  • Güldenpfennig, F., Mayer, P., Panek, P., & Fitzpatrick, G. (2019). An Autonomy-Perspective on the Design of Assistive Technology: Experiences of People with Multiple Sclerosis. To appear at Conference on Human Factors in Computing Systems (CHI'19). PDF.
  • Güldenpfennig, F., Dudo, D., & Purgathofer, P. (2019). The 'Magic Paradigm' for Programming Smart Connected Devices. To appear at Conference on Human Factors in Computing Systems (CHI'19). PDFPOSTER.
  • Güldenpfennig, F. (2018). Tailor-made Accessible Computers: An Interactive Toolkit for Iterative Co-Design. In Proc International Conference on Tangible, Embedded and Embodied Interactions. PDF.
  • Fikar P., Güldenpfennig F., & Ganhör, R. (2018). The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired. In Proc International Conference on Tangible, Embedded and Embodied Interactions. PDF.
  • Güldenpfennig, F., Fikar P., & Ganhör, R. (2018). Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual Interaction. In Proc International Conference on Tangible, Embedded and Embodied Interactions. PDF.
  • Fikar, P., Güldenpfennig, F., & Ganhör, R. (2018). The Use(fullness) of Therapeutic Toys: Practice-derived Desing Lenses for Toy Design. In Proc Designing Interactive Systems (DIS'18). Draft PDF.
  • Fikar, P., Güldenpfennig, F., & Ganhör, R. (2018). Pick, Place, and Follow: A Ball Run for Visually Impaired Children. In Proc Designing Interactive Systems (DIS'18). PDF.
  • Urbanek, M., Güldenpfennig, F., & Schrempf, M. (2018). Building a Communnity of Audio Game Designers - Towards an Online Audio Game Editor. In Proc Designing Interactive Systems (DIS'18). PDF.
  • Salihodzic, H., Zilberburg, K., Chakhmaghi, N., Güldenpfennig, F., Fikar, P., & Ganhör, R. (2018). LightSight. A Dice to Meet the Eyes. In Proc Designing Interactive Systems (DIS'18). PDF.
  • Urbanek M., Fikar P., & Güldenpfennig, F. (2018). About the Sound of Bananas - Anti Rules for Audio Game Design. In Proc. International Conference on Serious Games and Applications for Health, IEEE. PDF.
  • Ganhör, R., & Güldenpfennig, F. (2017). Webisodes: Examining the Making of an Emergent Internet Medium. Paper presented at the British HCI. PDF.
  • Güldenpfennig, F. (2017). Making a Customized DIY-Computer with Infobricks. Paper presented at the British HCI. PDF.
  • Güldenpfennig, F., Fikar, P., & Ganhör, R. (2017). Towards Interactive and Motivating Stimuli for Children with Visual Impairments. Paper presented at the British HCI. PDF.
  • Güldenpfennig, F., Nunes, F., Subasi, Ö., & Urbanek, M. (2017). UbiKit: Learning to Prototype for Tangible and Ubiquitous Computing. Paper presented at the British HCI. PDF.
  • Urbanek, M., & Güldenpfennig, F. (2017). Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process. Paper presented at the British HCI. PDF.
  • Urbanek, M., & Güldenpfennig, F. (2017). Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor. Paper presented at the International Conference on Tangible, Embedded and Embodied Interactions, Japan. PDF.
  • Güldenpfennig, F., Ganhör, R., & Fitzpatrick G. (2017). How to Look at Two-sided Photos? – Exploring Novel Perspectives on Digital Images. In Proc MobileHCI'17.PDF.
  • Reichl, P., Löw,  C., Schröder, S., Schmidt, T., Schatzl, B., Lushaj V., Hödl, O., Güldenpfennig, F., & Widauer, C. (2016). The Salome Experience: Opera Live Streaming and Beyond. Case Study accepted for CHI 2016. *Honorable Mention Award*
  • Güldenpfennig, F., Dudo, D., & Purgathofer, P. (2016) Toward Thingy Oriented Programming: Recording Macros with Tangibles. In Proc TEI'16, pp. 455-461. PDF.
  • Güldenpfennig, F., Hödl, O., Reichl, P., Löw, C., Gartus, A., & Pelowski, M. (2016). TASK: Introducing the Interactive Audience Sensor Kit. In Proc TEI'16, pp. 448-454. PDF.
  • Zhang, J.,  Brereton, M.,  Purgathofer, P.,  Fitzpatrick, G., & Güldenpfennig, F. (2016). Handle the Way: Enhancing Web Accessibility for People with Disability. Work-in-progress Paper accepted for DIS'16.
  • Ganglbauer, E., Fitzpatrick, G., Güldenpfennig, F. (2015). Why and what did we throw out? Probing on Reflection through the Food Waste Diary. Paper presented at the Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, Seoul, Republic of Korea (pp. 1105-1114). ACM.
  • Güldenpfennig, F., Nunes, F., & Fitzpatrick, G. (2015). Integrating informal care into formal settings. Paper presented at the International Conference on Pervasive Computing Technolgies for Healthcare 2015. PDF.
  • Ganhör, R., & Güldenpfennig, F. (2015). INSERT: Efficient Sorting of Images on Mobile Devices. Long Paper presented at OzCHI 2015. ACM.
  • Güldenpfennig, F., & Ganhör, R. (2015). Sitting in the same Boat: A Case Study of a Combined Awareness System and Behaviour Change Technology. Short Paper presented at OzCHI 2015. ACM.
  • Güldenpfennig, F., & Fitzpatrick, G. (2015). De+re: A Design Concept for Provoking Meaningful interactive Experiences. Long Paper presented at the proceedings of the International Conference of Mobile and Ubiquitous Multimedia (MUM 2015). ACM. PDF.
  • Ganglbauer, E., Fitzpatrick, G., Subasi, Ö., Güldenpfennig, F. (2014). Think globally, act locally: A Case Study of a free Food Sharing Community and Social Networking. Full Paper presented at the Proceedings of the 17th ACM conference on Computer Supported Cooperative Work & Social Computing, Baltimore, Maryland, USA (pp.911-921). ACM.
  • Güldenpfennig, F., Fitzpatrick, G., & Reitberger, W. (2014). Making Sense of Rich Data Collections on Mobile Devices. Paper presented at the Proceedings of the 2014 European Conference on Cognitive Ergonomics, Vienna, Austria. ACM.
  • Ganhör R., Güldenpfennig, F., Subasi, Ö., & Fitzpatrick, G. (2014). Towards Fast and Interactive Prototypes of Mobile Apps. Paper presented at the Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design, Sydney, New South Wales, Australia. PDF.
  • Güldenpfennig, F., & Fitzpatrick, G. (2013a). A monitoring Device as assistive Lifestyle Technology: Combining functional Needs with Pleasure. Short Paper presented at the Proceedings of the 4th Augmented Human International Conference, Stuttgart, Germany (pp.190-193). ACM. PDF. Blog.
  • Güldenpfennig, F., & Fitzpatrick, G. (2013b). Towards Rapid Technology Probes for Senior People Human Factors in Computing and Informatics (pp. 664-671): Springer Berlin Heidelberg. Springer Link. PDF. Blog.
  • Reitberger, W., Güldenpfennig, F., & Fitzpatrick, G. (2012). Persuasive Technology considered harmful? An Exploration of Design Concerns through the TV companion. Full Paper presented at the Proceedings of the 7th International Conference on Persuasive Technology: Design for Health and Safety, Linköping, Sweden (pp.239-250). ACM. PDF. Blog.
  • Güldenpfennig, F., Reitberger, W., & Fitzpatrick, G. (2012a). Capturing rich Media through Media Objects on Smartphones. Short Paper presented at the Proceedings of the 24th Australian Computer-Human Interaction Conference, Melbourne, Australia (pp.180-183). ACM. PDF. Blog.
  • Güldenpfennig, F., Reitberger, W., & Fitzpatrick, G. (2012b). Of unkempt hair, dirty Shirts and smiling Faces: Capturing behind the Mobile Camera. Full Paper presented at the Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, Copenhagen, Denmark (pp.298-307). ACM. PDF. Blog.
  • Güldenpfennig, F., Reitberger, W., & Fitzpatrick, G. (2012c). Through two different Lenses: a Tool for new Perspectives into Context. Full Paper presented at the Proceedings of the 24th Australian Computer-Human Interaction Conference, Melbourne, Australia (pp.170-179). ACM. Blog. *Best Paper Award*
  • Güldenpfennig, F., & Fitzpatrick, G. (2011). Getting more out of your Images: Augmenting Photos for Recollection and Reminiscence. Short Paper presented at the Proceedings of the 25th BCS Conference on Human-Computer Interaction, Newcastle-upon-Tyne, United Kingdom (pp.467-472). ACM. PDF. Blog. 

 

Workshop Paper(s) and Posters

  • Güldenpfennig, F., Fikar, P., & Ganhör, R. (2019). A Tangible Color-Picker Toy Designed for Young Children: Balancing Physical Properties and Play Elements Through Design. Workshop presented at CHI'19, Glasgow, Scotland.
  • Fikar, P., Güldenpfennig, F., & Ganhör, R. (2019). Reflections on Mobility in the Design of Therapeutic Toys. Workshop Contribution for Communities & Technologies (C&T'19), Vienna, Austria.
  • Urbanek, M., Güldenpfennig, F., & Habiger, M. (2019). A Toolkit for creating Audio Games: Balancing Ease of Use and Power of Features. Workshop Contribution for Communities & Technologies (C&T'19), Vienna, Austria.
  • Güldenpfennig, F. (2019). Creating Accessible Computers with Infobricks. Workshop Contribution for Communities & Technologies (C&T'19), Vienna, Austria.
  • Baldauf, M., Reitberger W., Güldenpfennig, F., & Grechenig, T. (2016). Jut one more thing! Investigating mobile follow-up questions for opinion polls on public displays. Poster presented at PerDis'16.
  • Ganhör, R., & Güldenpfennig, F. FamOz: Fast Mobile Wizard of Ozzing For Sketch-based UI Prototypes. Workshop Paper presented at the Proccedings of MobileHCI 2013, Munich, Germany.

 

PhD Thesis

  • Güldenpfennig, F. The CuDe Framework: Designing Digital Souvenirs for Meaningful Remembering Experiences. Vienna University of Technology 2014. PDF. 

 

Other Publications (No Peer-review)

  • Roman Ganhör, Peter Fikar, and Florian Güldenpfennig. (2018). SensoryToys - Multimodal Play. Poster presented at i2c 2018.
  • Peter Fikar, Roman Ganhör, and Florian Güldenpfennig. (2017). Multimodales Spielzeug für Kinder mit starker Sehbehinderung. Work presented at IKT-Forum'17.
  • Fitzpatrick, G., Tellioglu, H., Zagler, W., Pohl, M., Güldenpfennig, F., Hödl, O., Ganhör, R., Mayer, P., & Frauenberger,C. (2015). Organisational Overview: Institute for Design and Assessment of Technology, Vienna University of Technology (TU Wien). INTERACT (4) 2015: 624-625. Springer.
  • Peter Reichl, Christian Löw, Oliver Hödl, Svenja Schröder, Florian Güldenpfennig, Christopher Widauer. (2015). Das Projekt "The Salome Experience": Perspektiven für das Live-Streaming von Oper und Konzert. In Proc EVA2015.

 

Invited Book Chapters

  • Florian Güldenpfennig, Armin Wagner, Peter Fikar, Georg Kaindl, and Roman Ganhör. (2019). Enabling Learning Experiences for Visually Impaired Children by Interaction Design. In Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life. Troy McDaniel, Sethuraman Panchanathan (Editors). Springer.

 

 

Interactive Demos

 

  • Urbanek, M., Habiger, M., & Güldenpfennig, F. (2019). Interactive demo of AudiCom. during CHIPlay'19 in Barcelona, Spain.
  • Urbanek, M., Habiger, M., & Güldenpfennig, F. (2019). Interactive demo of AudiCom. during Audio Mostly'19 in Nottingham, UK.
  • Güldenpfennig, F. (2018). Interactive demo of Infobricks during Int. Conference for Tangible and Embodied Interaction (TEI’18) in Stockholm, Sweden.
  • Güldenpfennig, F., Fikar, P., & Ganhör, R. (2018). Interactive demo of BoostBeans during Int. Conference for Tangible and Embodied Interaction (TEI’18) in Stockholm, Sweden.
  • Fikar, P., Güldenpfennig, F., & Ganhört, R. (2018). Interactive demo of Cuebe during Int. Conference for Tangible and Embodied Interaction (TEI’18) in Stockholm, Sweden.
  • Salihodzic, H., Zilberburg, K., Chakhmaghi, N., Güldenpfennig, F., Fikar, P., & Ganhör, R. (2018).Interactive demo of LightSight during Int. Conference for Designing Interactive Systems (DIS'18).
  • Hödl, O., Kocher, G., Bernscherer, C., & Güldenpfennig, F. (2017). Live-Projection of dancers' heartbeat in Attila Bako’s Shadows We Cast in Theater Akzent, Wien, Austria.
  • Güldenpfennig, F. (2017). Interactive demo of UbiKit during British HCI in Sunderland, UK.
  • Güldenpfennig, F., Fikar, P., & Ganhör, R. (2017). Interactive demo of Schaukasten Project during British HCI in Sunderland, UK
  • Güldenpfennig, F., Hödl, O., Reichl, P., Löw, C., Gartus, A., & Pelowski, M. (2016). Interactive demo of Task during Int. Conference for Tangible and Embodied Interaction (TEI’16) in Eindhoven, Netherlands.
  • Güldenpfennig, F., Dudo, D., & Purgathofer, P. (2016). Interactive demo of Thingy-Oriented Programming during Int. Conference for Tangible and Embodied Interaction (TEI’16) in Eindhoven, Netherlands.
  • Hödl, O., & Güldenpfennig, F. (2015). Interactive installation The Salome Experience during net:25 Conference.